Flora, Fauna, Minerals


The standard metals are available in more or less “typical” amounts. There are a few unique metals that can be found or made. Each metal has a listing of the following:

Raw-material cost, per lb.
Weight adjustment.
Protective Value:
How durable and protective the metal is for armor/shields.
Offensive Value:
How useful and effective the metal is for weapons/damage.
Ornamental Value:
Cost increase/decrease for any item made with this metal in full or in part.
Minimum Mastery:
The minimum “Skill Adjustment” one must have to work this metal; and the penalty adjustment when working it.
Aeron is a type of metal that is commonly mistaken for hardened leather. Aeron is a dull red-brown metal, the color of drying blood. It is also very easy to polish to an almost glass-like quality.

Aeron is used mostly for ornamental purposes for armor, swords, bass-relief on doors/buildings, etc. It doesn’t protect nearly as well as normal, harder metals, but it’s color, sheen and malleability make it highly desired.

Game Effects
Cost: 120 sp
Weight: -10%
Protective Value: As leather
Offensive Value: As leather
Ornamental Value: +30%
Minimum Mastery: +5
Burrogg is a very dark grey metal, often with tiny reflective flecks of silver (almost like a modern-day black metallic paint). Burrogg is very rare, and very much sought after for it’s beauty. It is quite heavy (about 20% heavier than steel), but it holds a keen edge if used for a sword, knife, etc.

Burrogg also has one magical property; it glows a soft blue-white when bathed in moonlight. An item made of burrogg will glow dimly even at a ¼ moon (about 6” outward) and glow brightly in the light of a full moon (2’ outward or so). This quality makes it very expensive to some cults, religions, races etc. who worship the night, moon, or other night-oriented types who use it to inlay runes and religious symbols in outdoor temples, alters and such.

Game Effects
Cost: +250 sp
Weight: +15%
Protective Value: As iron
Offensive Value: As steel +1
Ornamental Value: +100%
Minimum Mastery: +6
Durlin is a metal that is akin to a “natural steel” in color. It is also about as strong and weighty as man-made steels. It is found only at the highest reaches of mountains (generally, at an elevation of at least 9,000 feet).

The metal is sought after simply because of it’s one-step use to create an item. The metal can not be worked more than once, however, and any attempts to re-work a durlin item will result in a very brittle metal. It is very hard to tell if an item made of durlin has been re-worked.

Game Effects
Cost: +300 sp
Weight: +5%
Protective Value: As steel
Offensive Value: As steel
Ornamental Value: +20% for ‘twice-worked’; +75% for ‘once-worked’
Minimum Mastery: +4

Eairrea (“e-AIR-e-ah”)
Eairrea is a magical metal of surprisingly light weight. It weighs roughly the same as modern day aluminum. It is easily melted and shaped, but once it’s shape is cooled it is impossible to re-work without magical flame/heat. It is used almost exclusively for weapons that need a sharp edge or point (arrow heads, swords, daggers, etc.).

Eairrea also can be pigmented to give it a color (red, blue, white and black are common). When re-heated, however, this color disappears and needs to be pigmented again. Some weapons that have seen magical heat such as wizards fire, dragon breath, etc. will end up having a “swirly pattern” similar to polished marble or agate. Eairrea’s natural color is a dull grey.

Game Effects
Cost: +500 sp
Weight: -20%
Protective Value: As iron
Offensive Value: As steel; +1 for edged/piercing only, -1 for blunt/weighted
Ornamental Value: +200%
Minimum Mastery:_ +2_

Nurran is a crude metal, somewhat brittle and rather heavy (about 1.8 times the weight of steel), but quite common. It is used primarily for metal caps, coverings, etc. (e.g., items that aren’t intended to get a lot of bashing around). It has a brassy hue to it when it is first used, but it quickly tarnishes into a dull brown-grey when exposed to the elements for a few weeks, although daily polishing will keep it’s bright brassy shine looking like new.

Nurran is fairly common as metals go, and doesn’t take great heat to work. It is used frequently as a reinforcement metal for wooden structures.

Game Effects
Cost: +50 sp
Weight: +20%
Protective Value: As iron
Offensive Value: As iron
Ornamental Value: +10%
Minimum Mastery: +2

Vorrel is called the “glass-metal”. It is found almost always as a clear, crystal like mineral deep within damp caverns. It is in some ways similar to a gypsum flower in what it looks like in it’s natural form.

Vorrel is, technically, not a metal. It is, however, as strong as iron when it is properly worked. Only a master metalsmith can work with Vorrel. If something goes wrong (too low or high a temperature, for example) during the working of the vorrel item, the metal will cool into common glass.

If Vorrel is worked correctly, however, it will cool into an extremely clear ‘metal’, as clear as crystal but as hard as the best steel. It isn’t easy to craft sharp edges with it, so it is used almost exclusively as “unbreakable” crystal goblets, plates, etc. or as unusual blunt weapons, armor, shields or broaches.

Vorrel is extremely expensive, and anyone with a vorrel item is either very lucky or very rich.

Game Effects
Cost: +1000 sp
Weight: -5%
Protective Value: As steel +2
Offensive Value: As steel; -1 for edge/pierce, +1 for blunt/weight
Ornamental Value: +250%
Minimum Mastery: +8 (+10 for ‘sharp edged’ items)

Flora, Fauna, Minerals

Paeleen Denakhan