Religions of Paeleen are vast and varied. They are also made up of the Five Corners of the Gigaverse. There are distinct planes of existence that house the souls of the dead, demons, angels, devils, devi, genies, elementals, demi-gods and gods. The Corners are: Evil, Good, Chaos, Law and Neutrality. If you can picture a metaphysical ‘location’ for these Corners, it would look like the pips on the 5 of an old-style d6, with Evil/Good on opposite pips, Law/Chaos on the other opposing pips, and Neutrality in the center pip, and the four elements filling in the whitespace.

Of course, the planes are not directly touching each other nor do they all occupy the same ‘space’, but it may be helpful as a general guideline for remembering the layout of the planes and which force opposes which (for elements, dominance is clockwise (around Neutrality), so Water has dominance over Fire, which has dominance over Air, which has dominance over Earth, which has dominance over Water.

Gods, Demon Princes, Arch-Devils and Elemental Lords
Despite there being hundreds of individual religions, there are only a handful of gods. These gods are known by different names to different people, but they are still the same gods. Demon Princes and Arch-Devils also use different names to different people. However, the Elemental Lords are known world-wide by their one and only name.

The differences between the preceding beings is primarily name only. These beings have perceptions beyond those of mortal kin, and can seem to be all-knowing and all-powerful. This is not true. This is not false either. These beings are simply too different from the ‘mortal world’ life forms to be classified in terms of “STR”, “Movement”, etc. They may have physical avatars, however, and these forms (while much more durable than normal physical forms), still have limits, and thus, ability scores for the normally used game mechanics (Strength, Dexterity, Hit Points, AC, etc.). If this form is destroyed, it takes time and effort for the being in question to recreate a physical form to inhabit again (depending on many different factors).

Universal Structure
Gods (which is a term we will use from now on to include all of the powerful beings listed above, for simplicity) follow a universal structure. For reasons mortals can not comprehend, opposing gods do not directly fight if they can avoid it; and with unlimited travel capabilities, they usually do.

The mortal sages, wizards, channelers, sorcerers and priests of the world have tried to discern what they can of the structure of the gods alliances and enemies. These learned folk have structured the allies and enemies into “Courts”. There are also the independent gods, who do not follow nor oppose any other gods in the normal means. There are only three gods who fall into this category; Karthenon, The Builder; Oathbinder, Goddess of Oaths; and, last but not least, Death.

It is worth noting that the “courts” listed below are primarily worshiped by the ‘civilized’ races (human, fol, dwarf, alfar, etc.). Non-human races, such as goblins and trolls for example, sometimes follow one of the deities below, but usually in a different manner and by a different name, or they have their own specific deity (which may or may not actually exist; many ‘gods’ of these less-civilized races worship demon or devil lords and see them as gods).

Then names given below are used in the most universal language found on Paeleen (that is, Renarian). Most countries have different names for the deities, as well as slight changes to the gods portfolio, and almost always how that god is seen.


  • God of Good (R: The High God)
  • God of Light (R: Lithinan)
  • Goddess of Travel (R: Koriann)
  • God of Healing (R: Membaq)


  • God of Evil (R: The Dark God)
  • God of Murder (R: Dinmaar)
  • Goddess of Decite (R: Xerantha)
  • Goddess of Darkness (R: Rhiness)


  • Lord of Earth (R: Ol’ Grumble-Stone)
  • Lord of Water (R: Falsoon)
  • Lady of Fire (R: Hocathi)
  • Lady of Air (R: Shehosh)
  • Princess of Ash; Earth/Air (R: Soot)
  • Prince of Heat; Air/Fire (R: Jinn)
  • Princess of Steam; Fire/Water (R: Ishanna)
  • Prince of Ooze; Water/Earth (R: Noogort)


  • God/dess of All Natural Workings (R: Nature)
    **NOTE: Sometimes Nature is misrepresented as being a “creator of the world”. This annoys devotees of Karthenon to no end, who insist that Nature is the ‘caretaker’ of the world, but has virtually nothing to do with it’s actual creation).
  • God of Waterways (R: Seannan)
  • God of Mountains (R: Torgath)
  • Goddess of Forests/Jungles (R: Vellana)
  • God of Wild Beasts (R: The Wild-One [sometimes called The Horned Lord])
  • Goddess of the Moons (R: Tennah)
  • God of the Sun (R: Hanneth)


  • God of Creation (R: Karthenon)
  • Goddess of Oaths (R: Oathbinder)
  • God/dess of Death (R: Death)

NOTE: The three Independent deities above are, in all likelihood, the “most powerful” of all the gods and goddesses. However, they are also the most non-interfering, with Death’s worshipers gaining the most attention, the Oathbinder somewhere in the middle, and Karthenon’s worshipers being virtually ignored completely.


Priests & Followers
Priests and followers of a deity must live by certain restrictions. These restrictions must be adhered to or the person faces punishment, excommunication, or worse, from the heads of the religion, the envoys of the deity, or even the deity itself.

Priests (and some particularly devout followers) also receive blessings from their deity. These blessings may be automatic, or sometimes they must be given by a high-priest/priestess or via prayer. The blessings themselves vary, depending on the desires of the god in question.

The Other Planes
Each of the elements resides on the Elemental Plane. Each element resides in pockets, kind of like countries on the Mortal Plane. Generally speaking, the boarders between these various locations is hedged by what scholars, wizards and priests refer to as “demi-elements”. A demi-element is a mixture of between 2 and 3 elements (remember, the elemental plane is infinite). Four or more full or demi elements at one location is not possible; consider it a gigaverse impossibility.

For example, one pocket of elemental earth may be a huge mountain range, riddled with caves and dungeons. As one nears the edge, he sees that it keeps getting more and more windy and dusty. Pretty soon he finds pits and holes in the ground, which become larger and more deep, and the wind gets more erratic. After a while more, he finds himself on the edge of a cliff; clouds drift above and below…as he realizes the ground he is on is part of a floating island!

For the most part, mortal creatures on the Elemental Plane will take damage just from being on the plane. Crushing weight from earth, or stinging dust filling their lungs, or searing heat and fire when near elemental fire, for example. The closer one is to the ‘edge’ of a pure element, the greater his chance of resisting damage as the elements in that area are all lessened to some degree as the two or three main elements vie for dominance.


Paeleen Denakhan