Big City Strategy

Faced with a dangerous opponent and a group of dwarves in need of rescue the party decided to save the dwarves and vacate the premises. It would be foolish to run head long into an unknown enemy stronghold when the enemy knows you are coming and has had time to prepare. Choosing the tactical strategy of temporary withdrawal the team convinced the dwarves to vacate their makeshift fortification and leave the area.

So the group traveled with the dwarves of the Erd clan and their leader Gundin Ferrous to a safe distance from the ruined manor and the crypt. North toward the nearest passage to the dwarven lands. They encountered a group of strange furred goblin like creatures but avoided contact and possible hostilities. After a full day of travel they parted ways, the dwarves heading to their home and the party headed towards Renarah, the big human city.

Finding the river and the road heading northwest they made a brief stop in the town by the great bridge and then made their way by boat up to the big city. Along the way one of the crew was lost to a river serpent of some sort. All efforts to find and rescue the poor soul were for naught, no sign of him was ever found.

Renarah is a huge city and slightly overwhelming. The group re-provisioned and prepared for a trek to lands they were told were infested with the unholy spawn of necromancy. It would be again by boat for some of the trip then by foot and hoof the rest of the way north. It might be a long trip so the squad spent a week of R&R in the big city before heading out.

Once off the boat the team headed north by rough track suitable only for the most rugged wagons. Still it was road travel, and far quicker than trekking through the wilds. They made camp for the first night, but it was not to be a quiet one.

Clearing farmland and the Dwarven ogre problem

A small farm found an old ruined complex. None of them are very adventurous, so they ask for aid in the nearby seaport. Together a group of adventurers traveled to the farm and ventured into the ruins. After some animated statues, undead they found a deadly automaton bull and some friendly underground gnomes.

They returned to the farm but the farmhouse was burned down by hobgoblins. after a battle in the darkness the family was saved, but not the farmhouse. The group tracked the Hobgoblins back to the ruins and found where they were hiding. They assaulted the band and wiped out the threat.

Returning to the city the group went off to take care of personal matters, and after a couple weeks they decided to head off again to find some good deeds to do. So they traveled to the nearest den of evil they had heard about. A cursed manor house a few days to the north.

Without much trouble they found the location and the ogres that lived there. They found some dwarven miners trapped by fear of the ogres, and learned of more ogres in the area. After a brief foray into a nearby crypt they had defeated nearly a dozen of the beasts and returned to the dwarves for a short sanctuary.

At around midnight the respite was interrupted by something hammering a note into the door. It said they if the group didn’t leave, they they would be punished for defiling ‘my’ sanctuary. Some people don’t take well to threats, so the adventurers packed up their gear and prepared to head back in.


Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.